

Parent-child relationships can now be assigned using “inutitive on-screen gizmos, rapidly speeding up the animation process”.Īnd there are several new options for edge rendering, including the option to render sub-patch borders or edges where geometry intersects, providing more control over cel-shaded and wireframe imagery. The workflow for parenting objects has also been overhauled. The Genoma modular rigging system, introduced in LightWave 11.5, also gets an update, although the website doesn’t go into detail, beyond “new and improved Human, Feline and Arthropod preset rigs”. The one that will probably affect the most users is importance sampling, which promises “cleaner, more accurate” GI renders. Several of the existing toolsets also receive updates. There’s also a new Match Perspective tool, which automates the process of matching the position and rotation of a LightWave camera to a photographic backplate, along the lines of Cinema 4D’s Camera Calibrator. Top of LightWave 2015’s feature list are six new constraint types for the Bullet physics system added in the 11.x releases, including options for both mechanical and rag doll rigs, and a general-purpose 6DoF constraint.

New physics constraints and camera-matching tools It also marks a price cut: LightWave 2015 sells for $995, down from $1,495.
Lightwave 3d price update#
The release, which would otherwise have been LightWave 12, is the first update to the software in over a year, and marks a shift to Autodesk-style version numbering. NewTek has released LightWave 2015, the latest update to its flagship 3D software, adding a Match Perspective tool, new Bullet physics constraint types, and updating the Genoma rigging system and GI rendering.
